Terminology of Camera Motion
A few of the people and clients around the interwebz have asked for a quick guide on some of the terminology I use when working with them. Whether its Computer Generated, Live action, or even Still frames, this lingo is pretty consistent.
This is a great summary from the University of Waterloo Computer Graphics Lab http://medialab.di.unipi.it/web/IUM/Waterloo/node149.html
A quick little summary sheet of Camera Motion as the terms are used in the industry:
In addition, cameras have other parameters that can be animated:
- Move forward, along the line of sight of the camera (towards the object of interest).
- Move horizontally, perpendicular to the line of sight of the camera. More generally, move in a horizontal plane.
- Raise the camera vertically.
- Tilt (Bank):
- Rotate about the horizontal axis perpendicular to the line of sight of the camera.
- Pan (Yaw):
- Rotate about the vertical axis of the camera (after tilt).
- Zoom (in, out):
- Change the angular field of view of the camera.
- Change the focal depth, i.e. the distance at which objects are in focus.
- Depth of Field:
- Changing the aperture size has the effect of changing the depth of field, i.e. the range of depths over which objects can be considered to be in focus.