Nicholas Giovinco

[geō-VEEN-koh]

Providing a centralized feed for a number of different interests and discussions.  Please feel free to browse and participate.

Terminology of Camera Motion

A few of the people and clients around the interwebz have asked for a quick guide on some of the terminology I use when working with them.  Whether its Computer Generated, Live action, or even Still frames, this lingo is pretty consistent.

This is a great summary from the University of Waterloo Computer Graphics Lab http://medialab.di.unipi.it/web/IUM/Waterloo/node149.html

A quick little summary sheet of Camera Motion as the terms are used in the industry:

Terminology of Camera Motion

 

Dolly:
Move forward, along the line of sight of the camera (towards the object of interest).
Track:
Move horizontally, perpendicular to the line of sight of the camera. More generally, move in a horizontal plane.
Crane:
Raise the camera vertically.
Tilt (Bank):
Rotate about the horizontal axis perpendicular to the line of sight of the camera.
Pan (Yaw):
Rotate about the vertical axis of the camera (after tilt).

 

In addition, cameras have other parameters that can be animated:
Zoom (in, out):
Change the angular field of view of the camera.
Focus:
Change the focal depth, i.e. the distance at which objects are in focus.
Depth of Field:
Changing the aperture size has the effect of changing the depth of field, i.e. the range of depths over which objects can be considered to be in focus.